PATCH 0.5.0

Return of the Ancients

A visualised codex of the Path of Exile 2 patch notes
New League: Runes of Aldur · Official Notes ↗
I

Major Content Additions

The pillars of the expansion — a new league, an overhauled Atlas, two new Ascendancies.

II

League Mechanics

Delirium, Breach, Ritual, Fate of the Vaal, Abyss and Expedition — each receives a new storyline, hub area or atlas tree.

III

Ascendancy Classes

Notable passive reworks across the ascendancy ladder, plus two new ascendancies — the Martial Artist and the Spirit Walker.

IV

Skill Gem Changes

Active skill rebalancing — every documented numerical change with arrows showing direction.

Sort:
V

Support Gem Changes

Combo enablers, banners, seal mechanics, augury — the supports that shift entire archetypes.

VI

Passive Tree Updates

New clusters added, keystones reworked, dozens of notable rebalances — including a sweeping Energy Shield Recharge nerf.

VII

Unique Items

Forty-two new uniques added; existing legends reworked, renamed, or rebalanced.

VIII

Endgame Mechanics

A redesigned Atlas with fixed points of interest, Fortress maps, Masters of the Atlas, and a tablet system overhaul.

IX

Currency & Crafting

Divines flow more freely. Transmutation grows scarce. Three new crafting systems open up.

X

Monster Balance

Culling threshold raised. Leech resistance softened. Several elite monster tweaks.

XI

Campaign & UX

Density reductions, directional cues for veterans, controller and accessibility wins.

XII

Removed & Disabled

Sometimes the strongest design choice is subtraction.

Sources & Caveats

A patch this large is impossible to render without some compression — here is what to verify.

Icon & data references

Skill, support, ascendancy, class and unique icons all come from poe2db.tw. PoE1 ancestor links point to poewiki.net. League banners, ascendancy splash art, the hero key art and footer logo are taken from the official Grinding Gear Games press kits for Path of Exile 2.

Auto-generated · verify before relying on it

This page was generated automatically from the patch summary; numbers, colours, classifications and the launch countdown were all derived programmatically. Use it as a quick overview, not a source of truth — for any change you plan to act on, open the linked official thread, poe2db or poewiki page and confirm.